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dc.contributor.author | Poberailo, O. A. | |
dc.date.accessioned | 2024-11-18T18:24:56Z | |
dc.date.available | 2024-11-18T18:24:56Z | |
dc.date.issued | 2024 | |
dc.identifier.citation | Poberailo, O. A. Game-films as a progressive form of interactive narrative / Poberailo O. A. // Transformation of culture and art under the influence of artificial intelligence : International scientific conference, October 3–4, 2024. Riga : Baltija Publishing, 2024. P. 43-46. References: 6 titl. | ua |
dc.identifier.uri | http://195.20.96.242:5028/khkdak-xmlui/handle/123456789/3451 | |
dc.description.abstract | In the context of the rapid digital transformation of the media landscape, game-films emerge as a revolutionary format that radically redefines the traditional cinematic experience. This innovative genre masterfully synthesizes the immersiveness of cinema with the interactivity of video games, creating a unique platform for the unfolding of complex, multilayered narratives. Game-films do not merely offer the viewer a passive contemplation of the plot development but actively engage them in the process of narrative formation, transforming the role of the audience from simple observers into full-fledged co-creators of the story. This progressive form of interactive narrative opens up unprecedented opportunities for experimentation with narrative structures, allowing for the creation of deeply personalized and reactive storylines. In an era when the demand for individualized and interactive content becomes increasingly pronounced, game-films act as the vanguard of a new paradigm of media consumption, which not only meets the contemporary expectations of the audience but also actively shapes the future of audiovisual art. | ua |
dc.language.iso | ua | ua |
dc.publisher | Baltija Publishing | ua |
dc.subject | відеоігри | ua |
dc.subject | game-films | ua |
dc.title | Game-films as a progressive form of interactive narrative | ua |
dc.type | Conference paper | ua |